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Three people in white smocks position the head-like masthead of the Perseverance Rover with a design schematic on a screen behind them.
Mission to Mars Student Challenge - Home
Introduction
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Mission to Mars Student Challenge.

Education Plan: Design Your Spacecraft

Before they can launch to Mars, students need to design their spacecraft based on what they want it to do on the Red Planet. Billy Allen, a mechatronics engineer at NASA's Jet Propulsion Laboratory, talks about his job on the Perseverance Mars rover mission and some of the important factors to consider when designing a spacecraft. Watch en Español: Seleccione subtítulos en Español bajo el ícono de configuración.

Credit: NASA/JPL-Caltech

Mission This Week

Now that we’ve planned our mission, it’s time to design – and test – our spacecraft. This week’s activities engage students in the engineering design process. Students must use creative thinking to brainstorm a design, whether it’s for the whole spacecraft or just a part, such as the robotic arm; create a physical model; and then test their model. During testing, students will likely see ways they can improve their model. Encourage them to do so, even if it means starting over from scratch. This is what engineers at NASA do – design, test, redesign, retest – when trying to come up with the best solution for a problem.

Tips This Week

  • Don't have all the materials listed in a lesson plan or project? That's ok! Common materials found around the house combined with a little ingenuity can result in great designs.

  • Have students first sketch their designs on paper or use technology to create a design. The drawings don’t need to be perfect. Sketching develops spatial awareness skills!

  • Encourage students to be creative and try new ideas. When some of their ideas don’t yield the desired results, treat it as a learning experience. Sometimes we learn more from an unsuccessful attempt than we do from a successful one!

  • Encourage cooperative learning and exchanging of ideas. NASA engineers work together on projects, sharing ideas and striving for team success.

Resources

  • Design Your Spacecraft Newsletter

This Week's Education Resources

Use these STEM lesson plans, projects, videos, and articles to get students designing their Mars missions. Lessons and projects are standards-aligned. These assignments can be done in any order and in part or in full as schedules allow.

Student Project .

Build a Rover and More With Shapes

Use geometric shapes called tangrams to build a rover and other space-themed designs!

Math
Grades K-2
<30 mins

Lesson .

Robotic Arm Challenge

In this challenge, students will use a model robotic arm to move items from one location to another. They will engage in the engineering design process to design, build and operate the arm.

Engineering
Grades K-8
30 - 60 mins

Video .

Mars in a Minute: How Do Rovers Drive on Mars?

Where's the driver's seat for a Mars rover? Millions of miles away, back on Earth! Learn more in this 60-second video.

Science
Grades K-9

Lesson .

Make a Paper Mars Helicopter

In this lesson, students build a paper helicopter, then improve the design and compare and measure performance.

Engineering
Grades 2-8
30 - 60 mins

Student Project .

Make a Paper Mars Helicopter

Build a paper helicopter, then see if you can improve the design like NASA engineers did when making the first helicopter for Mars.

Engineering
Grades 2-8
30 - 60 mins

NASA Space Place.

What Powers a Spacecraft?

Learn how spacecraft get the power that keeps them exploring far and wide.

Lesson .

Design a Robotic Insect

Students design a robotic insect for an extraterrestrial environment, then compare the process to how NASA engineers design robots for extreme environments like Mars.

Science
Grades 3-5
30 - 60 mins

Student Project .

Design a Robotic Insect

Design a robotic insect to go to an extreme environment. Then, compare the design process to what NASA engineers do when building robots for Mars!

Science
Grades 3-5
30 - 60 mins

Lesson .

Code a Mars Helicopter Game

Students use a visual programming language to create a Mars helicopter exploration game.

Technology
Grades 4-8
30 - 60 mins

Student Project .

Code a Mars Helicopter Video Game

Create a video game that lets players explore the Red Planet with a helicopter like the one going to Mars with NASA's Perseverance rover!

Technology
Grades 3-8
30 - 60 mins

Lesson .

Explore Mars With Scratch

Students learn about surface features on Mars, then use a visual programming language to create a Mars exploration game.

Technology
Grades 3-8
1-2 hrs

Student Project .

Make a Moon or Mars Rover Game

Create a Moon or Mars exploration game using Scratch, a visual programming language. Think like NASA space-mission planners to design your game!

Technology
Grades 3-8
1-2 hrs

Lesson .

Planetary Pasta Rovers

Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.

Engineering
Grades 3-8
1-2 hrs

Lesson .

Build a Satellite

Students will use the engineering design process to design, build, test and improve a model satellite intended to investigate the surface of a planet.

Engineering
Grades 5-8
Over 2 hrs

Lesson .

NASA Space Voyagers: The Game

Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars.

Science
Grades 6-12
1-2 hrs

Student Project .

NASA Space Voyagers: The Game

In this strategy card game, you'll build spacecraft that can explore the Moon, Mars, and other destinations throughout our solar system while withstanding challenges thrown your way.

Engineering
Grades 6-12
1-2 hrs

Lesson .

Robotics: Creating a Roving Science Lab

In this challenge, students will program a rover to use a color sensor on several rock samples, allowing them to simulate how the Mars Curiosity rover uses its ChemCam instrument to analyze light emitted from geological samples on Mars.

Engineering
Grades 6-9
Over 2 hrs

Lesson .

Robotics: Making a Self-Driving Rover

In this challenge, students must program a rover to get from point A to point B on a map without driving across any of the craters located between the two points.

Engineering
Grades 6-9
Over 2 hrs

Lesson .

Make a Cardboard Rover

Students build a rubber-band-powered rover that can scramble across the room.

Engineering
Grades 6-12
30 - 60 mins

Student Project .

Make a Cardboard Rover

Build a rubber-band-powered rover that can scramble across a room.

Engineering
Grades 6-12
30 - 60 mins

JPL Website.

Open Source Build-It-Yourself Rover

Build a driving 6-wheel rover with almost the same suspension as the real rovers on Mars using commonly available components you can easily buy online and assemble in a garage.

Lesson .

The Air Up There: Making Space Breathable

In this lesson, students will use stoichiometry just like NASA scientists in order to equip space missions with breathable air for our astronauts.

Science
Grades 10-12
1-2 hrs

More Education Plans

A spotlight shines on the Perseverance rover in a dark chamber as an engineer covered in white protective clothing works on the rover.
Education Plan

Introduction

Learn about the challenge and how to help students create their very own mission to Mars.

Channels, mountains stretch across this overhead view of Jezero Crater overlaid with an oil-slick of colors representing science data.
Education Plan

Learn About Mars

Before they can launch to Mars, students need to learn more about where they're going and why.

A dotted line shows a landing capsule entering Mars' atmosphere, curving to the right, releasing a parachute, then curving down and dropping a rover on Mars.
Education Plan

Plan Your Mission

Once we have some knowledge about our destination, it’s time to plan our mission to Mars.

A rocket blasts off, spewing clouds of smoke across a green landscape intersected by roadways and backdropped by a blue ocean.
Education Plan

Launch Your Mission

Students will learn about Newton’s laws of motion and brainstorm a rocket design.

An overhead view of the rover suspended on cords and tethers shows the dark brown surface of Mars as exhaust from the sky crane sweeps dust to the side of the frame.
Education Plan

Land on Mars

Landing on Mars is tricky, and NASA engineers have to do a lot of designing, testing, and redesigning to make sure spacecraft can land safely.

A squiggly path flows from the Jezero Crater floor to Hawksbill Gap and down to Enchanted Lake where the rover's current location is starred.
Education Plan

Surface Operations

Students will identify areas of geological interest and put scientific instruments to use.

10 photo strips show sample tubes deposited on a rocky brown surface, the rover casting its shadow over each view.
Education Plan

Sample Handling

Students learn how we sample rocks on Mars and package these samples for return to Earth sometime in the future.

A spotlight shines on the Perseverance rover in a dark chamber as an engineer covered in white protective clothing works on the rover.
Education Plan

Introduction

Learn about the challenge and how to help students create their very own mission to Mars.

Channels, mountains stretch across this overhead view of Jezero Crater overlaid with an oil-slick of colors representing science data.
Education Plan

Learn About Mars

Before they can launch to Mars, students need to learn more about where they're going and why.

A dotted line shows a landing capsule entering Mars' atmosphere, curving to the right, releasing a parachute, then curving down and dropping a rover on Mars.
Education Plan

Plan Your Mission

Once we have some knowledge about our destination, it’s time to plan our mission to Mars.

A rocket blasts off, spewing clouds of smoke across a green landscape intersected by roadways and backdropped by a blue ocean.
Education Plan

Launch Your Mission

Students will learn about Newton’s laws of motion and brainstorm a rocket design.

An overhead view of the rover suspended on cords and tethers shows the dark brown surface of Mars as exhaust from the sky crane sweeps dust to the side of the frame.
Education Plan

Land on Mars

Landing on Mars is tricky, and NASA engineers have to do a lot of designing, testing, and redesigning to make sure spacecraft can land safely.

A squiggly path flows from the Jezero Crater floor to Hawksbill Gap and down to Enchanted Lake where the rover's current location is starred.
Education Plan

Surface Operations

Students will identify areas of geological interest and put scientific instruments to use.

10 photo strips show sample tubes deposited on a rocky brown surface, the rover casting its shadow over each view.
Education Plan

Sample Handling

Students learn how we sample rocks on Mars and package these samples for return to Earth sometime in the future.

FAQs

You can choose your level of involvement and the activities that are most appropriate for your students. Maybe it’s a busy week and you only have time to watch a short video - great! We have that for you! Maybe your students are up for more of a challenge - great! We have lots of options for every age.

The materials lists contain suggested items, some of which can be found at home. If students don't have access to certain materials, they can get creative in finding substitutes or coming up with design solutions that use different materials, including things they may have at home. For example, if an activity calls for a straw and students don't have straws, have them look around for straw-like substitutes such as paper rolled into a straw! If they need string and don't have any, how about dental floss or sewing thread? Improvising is encouraged!

All activities in the Mission to Mars Student Challenge are aligned to NGSS science or engineering standards, and/or Common Core math standards.

Explore More

JPL News.

Mars News from NASA's Jet Propulsion Laboratory

NASA Space Place.

Mars Missions, Facts & Figures

NASA Space Place.

All About Mars for Kids

NASA Science.

Perseverance Mars Rover Mission Press Kit

NASA Science.

Mars Images, Videos & Multimedia Resources

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