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Engineering in the Classroom - Home
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Engineering in the Classroom.

NGSS Engineering: High School

In this guide, you will:

  • Get to know the high school (grades 9-12) Next Generation Science Standards (NGSS) for engineering.
  • See examples of how the standards relate to real-world engineering at NASA JPL, and meet the engineers leading these exciting missions and projects to explore Earth and space.
  • Find standards-aligned lesson plans and student projects you can deploy in the classroom to engage students in learning with NASA.

Engineering Standards for High School

  • HS-ETS1-1

  • HS-ETS1-2

  • HS-ETS1-3

  • HS-ETS1-4

Disciplinary Core Ideas

The Next Generation Science Standards for engineering fit within the Engineering, Technology and Applications of Science (ETS) Disciplinary Core Idea. Each NGSS standard addresses one of the subsections of the ETS Disciplinary Core Ideas:

  • Defining and Delimiting Engineering Problems – What is a design for, and what are the criteria and constraints of a successful solution?
  • Developing Possible Solutions – What is the process for developing potential design solutions?
  • Optimizing the Design Solution – How can the various design solutions be compared and improved?

These ideas make up the essential elements of the engineering design process, a process by which engineers identify a problem, design and build a solution, test the solution, and improve on their design.


HS-ETS1-1

Disciplinary Core Idea: Defining and Delimiting Engineering Problems

Definition: Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.

How it's used at NASA JPL: To affect a groundwater cleanup project guided by the Comprehensive Environmental Response, Compensation and Liability Act (CERCLA) of 1980, NASA had to study and define the problem before they could move forward with developing solutions for cleanup.

According to Groundwater Cleanup Project Manager Steve Slaten, “NASA is responsible for a large-scale groundwater cleanup that is a result of past waste disposal practices that go back to World War II when the Army was operating JPL and developing rockets for the military. Liquid wastes – everything from toilets, to the analytical labs, chemicals, cleaning solvents and a component of rocket propellant called perchlorate – are now in the deep ground water. It’s very important that we clean up this problem so that our neighbors have access to this resource.”

To affect a groundwater cleanup project guided by the Comprehensive Environmental Response, Compensation and Liability Act (CERCLA) of 1980, NASA had to study and define the problem before they could move forward with developing solutions for cleanup.

Credit: NASA/JPL-Caltech

Use it in the classroom: Challenge your students to model the processes NASA used to define cleanup criteria for polluted groundwater. They can then proceed with designing and implementing a filtration system much like the engineering teams working on JPL’s groundwater cleanup project.

Lesson .

Water Filtration Challenge

Students work in teams employing an iterative design process to design and build a water filtration device using commonly available materials.

Engineering
Grades 5-12
1-2 hrs

Expand on the standard: Global problems, such as drought and water shortages, a need for clean energy, climate change, and sea level rise can have regional impacts and demand local solutions.

Students in high school will define criteria in quantifiable ways that will require that students conduct measurements, and qualitative ways that will allow students to assess other aspects of design success such as community attitudes or social responses.

Additionally, students will identify the limiting constraints a solution must meet, including cost, size, weight and performance, as well as a fit within society.


HS-ETS1-2

Disciplinary Core Idea: Developing Possible Solutions

Definition: Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.

How it's used at NASA JPL: The sun is an excellent source of energy, but to efficiently harness that power is a complex problem. Solar power towers that use concentrators, or reflectors, to send sunlight to a central tower can be very costly.

Dr. Gani Ganapathi, a chemical engineer who leads the Thermal Propulsion and Materials group at JPL, is working on bringing those costs down. Lowering the cost of solar concentrators in a process that involves breaking down the problem into manageable pieces that can be solved through engineering. Ganapathi explains, “Most people are familiar with solar photovoltaic, but solar thermal is a very strong alternate technology where potential for generating power continually exists.”

Dr. Gani Ganapathi, a chemical engineer who leads the Thermal Propulsion and Materials group at JPL is working on bringing the cost of solar concentrators down.

Credit: NASA/JPL-Caltech

Use it in the classroom: From NASA data to application, students assess local light conditions that will determine the placement and capacity of solar panels by breaking the complex issue of switching to cleaner energy into smaller, more manageable components, such as cost considerations and solar power location selection.

Lesson .

Spaghetti Anyone? Building with Pasta

Students use the engineering design process to build a structure to handle the greatest load and gain first-hand experience with compression and tension forces.

Engineering
Grades K-8
<30 mins

Expand on the standard: Building on practices developed in earlier years students will gather information from multiple, independent sources, as well as draw on their own knowledge of scientific principles prior to brainstorming solutions.

Due to the complexity of problems, as well as solutions, designs and the criteria for determining the success of a solution may need to be broken down into smaller, more manageable parts that can be systematically tested. This might mean that student teams look at individual components of a larger solution and work to improve that particular element. Students may have to consider prioritizing criteria and making trade-offs in their designs.

Examples of trade-offs might include reducing weight by using a lighter, but less strong material, or using a more costly component that impacts the budget available for another component.


HS-ETS1-3 and HS-ETS1-4

Disciplinary Core Idea: Optimizing the Design Solution

Definitions:

  • HS-ETS1-3: Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
  • HS-ETS1-4: Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.

How they're used at NASA JPL: Designing spacecraft involves prioritizing criteria and making trade-offs based on environmental and resource constraints faced by engineers. NASA has been exploring Mars since the early 1960s and developing those missions is no small task, taking many years and thousands of people working together to complete.

Dr. Sarah Milkovich, a science system engineer, says, “One important aspect of system engineering is to think about what do you really need your system do to before you figure out how it’s going to do that.”

Designing spacecraft involves prioritizing criteria and making trade-offs based on environmental and resource constraints faced by engineers.

Credit: NASA/JPL-Caltech

Use them in the classroom: Students simulate JPL mission design by bringing all aspects of a mission to fruition, mirroring the challenges facing JPL engineers. Students must stay within budget, as well as mass and energy limitations, while accomplishing the most science possible, examining tradeoffs and making sacrifices along the way.

Lesson .

Marsbound! Mission to the Red Planet

This board-game activity teaches students the process of design, engineering and technology for a mission to Mars.

Engineering
Grades 3-12
1-2 hrs

Expand on the standards:

  • HS-ETS1-3: Complex real-world problems will often lead to design solutions with many criteria for success. As students learned in earlier grades, multiple designs may all have the desired qualities of a solution. However, the goal of engineering is not to simply design a solution, but to design the best solution. Students will take a systematic approach to evaluating the multiple criteria of a solution. This may include a scoring system used to rate performance toward certain criteria. Students will likely have to make compromises when evaluating against the constraints of their design – a heavier, sturdier material may be stronger, but it can also drive up costs and mass. Iterative testing – the repeated process of modeling, testing, analyzing, refining, and retesting – will lead to an improved design.
  • HS-ETS1-4: In addition to physical models, computer simulations can assist in the visualizing, testing and evaluating of a design solution. Computer simulations can involve using computer-aided-design and computer-aided-manufacturing software (CAD and CAM) to create and modify designs, programming an app to model various inputs on a design, inputting data into a spreadsheet to calculate and graph the costs of competing designs, and using presentation software to explain the effectiveness of a certain design. Students will use these tools to predict how a particular solution will affect different elements of a problem.

High School Education Resources

Lesson .

Feel the Heat

Engineering
Grades 4, 6-12
1-2 hrs

Lesson .

Think Green - Utilizing Renewable Solar Energy

Science
Grades 9-12
Over 2 hrs

Lesson .

NASA Space Voyagers: The Game

Science
Grades 6-12
1-2 hrs

Student Project .

NASA Space Voyagers: The Game

Engineering
Grades 6-12
1-2 hrs

Lesson .

Water Filtration Challenge

Engineering
Grades 5-12
1-2 hrs

Student Project .

Make a Water Filter

Engineering
Grades 5-12
1-2 hrs

Lesson .

Marsbound! Mission to the Red Planet

Engineering
Grades 3-12
1-2 hrs

Lesson .

Mars Chemistry Coding Challenge

Technology
Grades 10-12
Over 2 hrs

Lesson .

Street Math, Space Shuttle Style

Math
Grades 2-11
30 - 60 mins

Lesson .

Make a Cardboard Rover

Engineering
Grades 6-12
30 - 60 mins

Student Project .

Make a Cardboard Rover

Engineering
Grades 6-12
30 - 60 mins

Lesson .

Mars Sample Return Coding Challenge

Engineering
Grades 6-12
Over 2 hrs

Lesson .

Build a Relay Inspired by Space Communications

Technology
Grades 8-12
1-2 hrs

Lesson .

Tracking Spacecraft With Trilateration

Technology
Grades 6-12
30 - 60 mins

Lesson .

On Target

Engineering
Grades 6-12
30 - 60 mins

Student Project .

Land a Spacecraft on Target

Engineering
Grades 5-12
30 - 60 mins

Lesson .

Build a Light Detector Inspired by Space Communications

Technology
Grades 9-12
Over 2 hrs

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