Launch rockets, build a hovercraft, create a winning science fair project and more! These science, technology, engineering and math activities are fun for kids, adults and the whole family.
Launch rockets, build a hovercraft, create a winning science fair project and more! These science, technology, engineering and math activities are fun for kids, adults and the whole family.
In this illustrated problem set, students use pi to reveal the size of a planet outside our solar system, find out how much helium is raining out from Jupiter's cloud tops, locate a seismic event on Mars and study an interstellar object detected in our so
In this illustrated problem set, students use pi to reveal the size of a planet outside our solar system, find out how much helium is raining out from Jupiter's cloud tops, locate a seismic event on Mars and study an interstellar object detected in our so
Students design, build and program a robotic “super crawler” to transport a payload from a starting position to a target launch pad, deliver the payload in an upright position and return the robot to the starting point.
Students design, build and program a robotic “super crawler” to transport a payload from a starting position to a target launch pad, deliver the payload in an upright position and return the robot to the starting point.
In this challenge, students must program a rover to get from point A to point B on a map without driving across any of the craters located between the two points.
In this challenge, students must program a rover to get from point A to point B on a map without driving across any of the craters located between the two points.
This lesson uses stacking cubes as a way to graph precipitation data, comparing the precipitation averages and seasonal patterns for several locations.
This lesson uses stacking cubes as a way to graph precipitation data, comparing the precipitation averages and seasonal patterns for several locations.
In this illustrated math problem, students use the mathematical constant pi to identify the timing and location of a seismic event on Mars, called a "marsquake."
In this illustrated math problem, students use the mathematical constant pi to identify the timing and location of a seismic event on Mars, called a "marsquake."