In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.
Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars. Plus, *NEW* Outer Worlds Expansion Pack now available!
Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars. Plus, *NEW* Outer Worlds Expansion Pack now available!
Student teams use the engineering design process and everyday materials to design an insulator that will keep a small amount of water from rapidly changing temperature.
Student teams use the engineering design process and everyday materials to design an insulator that will keep a small amount of water from rapidly changing temperature.