Students design a robotic insect for an extraterrestrial environment, then compare the process to how NASA engineers design robots for extreme environments like Mars.
Students design a robotic insect for an extraterrestrial environment, then compare the process to how NASA engineers design robots for extreme environments like Mars.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.