In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.
Using only pasta and glue, students design a rover that will travel down a one-meter ramp and then travel an additional one meter on a smooth, flat surface.
In this activity, students learn how light and energy are spread throughout space. The rate of change can be expressed mathematically, demonstrating why spacecraft like NASA’s Juno need so many solar panels.
In this activity, students learn how light and energy are spread throughout space. The rate of change can be expressed mathematically, demonstrating why spacecraft like NASA’s Juno need so many solar panels.
Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars. Plus, *NEW* Outer Worlds Expansion Pack now available!
Students play a strategy card game that requires them to use problem-solving to successfully explore the Moon and Mars. Plus, *NEW* Outer Worlds Expansion Pack now available!
In this illustrated problem set, students use pi to detect frost in lunar craters, determine the density of Mars' liquid core, calculate the powered output from a dam, and find out how far a spacecraft travels as it returns data to Earth.
In this illustrated problem set, students use pi to detect frost in lunar craters, determine the density of Mars' liquid core, calculate the powered output from a dam, and find out how far a spacecraft travels as it returns data to Earth.