In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
In this board-game lesson, students learn basic computer programming skills by playing the roles of a Mars rover, scientist and engineer to make exploration decisions and accomplish science goals.
Explore space and science activities that students can do with NASA at Home, including video tutorials for making rockets, Mars rovers, Moon landers, and more.
Explore space and science activities that students can do with NASA at Home, including video tutorials for making rockets, Mars rovers, Moon landers, and more.
In this illustrated problem set, students use pi to compare the sizes of Mars landing areas, calculate the length of a year for a distant solar system object, measure the depth of the ocean from an airplane, and determine the diameter of a debris disk.
In this illustrated problem set, students use pi to compare the sizes of Mars landing areas, calculate the length of a year for a distant solar system object, measure the depth of the ocean from an airplane, and determine the diameter of a debris disk.
This visual math problem set gives students a chance to use the mathematical constant pi with some of the real calculations space explorers use every day.
This visual math problem set gives students a chance to use the mathematical constant pi with some of the real calculations space explorers use every day.
In this illustrated math problem, students use the mathematical constant pi to calculate how many times the Mars rover Opportunity's wheels rotated to get the rover to a marathon distance.
In this illustrated math problem, students use the mathematical constant pi to calculate how many times the Mars rover Opportunity's wheels rotated to get the rover to a marathon distance.