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CREATED:20121127T170553Z
DESCRIPTION:Telexploration: How video game technologies can take NASA to th
	e next level\nHow would you like to swim in the oceans of Europa? What wou
	ld it feel like to climb Mount Olympus on Mars? Is it possible for all of 
	us to experience these journeys together? The goal of the Telexploration p
	roject is to make us better explorers by building immersive environments t
	hat feel like we are really there. By drawing together technologies from s
	ources as unlikely as the video game industry and advancing the state of t
	he art in human-system interaction\, we are working towards low-cost “ho
	lodecks” - not only for every NASA mission scientist\, but for every per
	son who longs to explore space with us. This presentation will describe ou
	r progress towards these ambitious goals as well as the challenges that ar
	e ahead. \nSpeaker:	Dr. Jeff Norris\nPlanning & Execution Systems manager\
	, Systems and Software Division\nJet Propulsion Laboratory	\n\nThe von Ká
	rmán Auditorium at JPL\n4800 Oak Grove Drive\nPasadena\, CA\n
DTEND;TZID="Pacific Standard Time":20130912T200000
DTSTAMP:20121127T170553Z
DTSTART;TZID="Pacific Standard Time":20130912T190000
LAST-MODIFIED:20121127T170553Z
LOCATION:The von Kármán Auditorium at JPL
PRIORITY:5
SEQUENCE:0
SUMMARY;LANGUAGE=en-us:The von Kármán Lecture Series: 2013
TRANSP:OPAQUE
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	01000000006D07DDE579C39468BB5F2CF4B6DAE5D
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	rsion 14.02.5004.000">\n<TITLE></TITLE>\n</HEAD>\n<BODY>\n<!-- Converted f
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	AN LANG="en-us"><B></B></SPAN><SPAN LANG="en-us"><B><FONT SIZE=5 FACE="Tim
	es New Roman">Telexploration: How video game technologies can take NASA to
	 the next level</FONT></B></SPAN></P>\n\n<P DIR=LTR><SPAN LANG="en-us"></S
	PAN><SPAN LANG="en-us"></SPAN><SPAN LANG="en-us"><FONT FACE="Times New Rom
	an">How would you like to swim in the oceans of Europa? What would it feel
	 like to climb Mount Olympus on Mars? Is it possible for all of us to expe
	rience these journeys together? The goal of the Telexploration project is 
	to make us better explorers by building immersive environments that feel l
	ike we are really there. By drawing together technologies from sources as 
	unlikely as the video game industry and advancing the state of the art in 
	human-system interaction\, we are working towards low-cost “holodecks”
	 - not only for every NASA mission scientist\, but for every person who lo
	ngs to explore space with us. This presentation will describe our progress
	 towards these ambitious goals as well as the challenges that are ahead. <
	/FONT></SPAN></P>\n\n<P DIR=LTR><SPAN LANG="en-us"></SPAN><SPAN LANG="en-u
	s"></SPAN><SPAN LANG="en-us"><FONT FACE="Times New Roman">Speaker:&nbsp\;&
	nbsp\;&nbsp\;&nbsp\;&nbsp\;&nbsp\;&nbsp\; Dr. Jeff Norris<BR>\nPlanning &a
	mp\; Execution Systems manager\, Systems and Software Division<BR>\nJet Pr
	opulsion Laboratory&nbsp\;&nbsp\;&nbsp\;&nbsp\;&nbsp\;&nbsp\;</FONT></SPAN
	><SPAN LANG="en-us"></SPAN><SPAN LANG="en-us"></SPAN><SPAN LANG="en-us"><B
	R>\n</SPAN><SPAN LANG="en-us"></SPAN></P>\n\n<P DIR=LTR><SPAN LANG="en-us"
	><FONT FACE="Calibri">The von Kármán Auditorium at JPL<BR>\n4800 Oak Gro
	ve Drive<BR>\nPasadena\, CA</FONT></SPAN><SPAN LANG="en-us"></SPAN></P>\n\
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